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Kyo kof 13
Kyo kof 13













kyo kof 13

It fills up each time he lands a successful hit on the foe. "Kyo-12 by H.A.L.L" Once again, very similar to the original Kyo, but this one has some kind of gauge in addition to the normal power gauge. Still suitable for a boss non the less.Ħ. Unfortunately I can't seem to find any difference, other then the color scheme, if anyone finds more let me know. Kyo-5 by H.A.L.L." This Kyo retains the moveset from Kyo-0. A little cheap, but well suited for a boss fight.ĥ.

kyo kof 13

Hypers include a rapid puch flurry, a ball and chain, and changing into a giant saw blade. His specials consist of throwing rocks, a version of Mukai's Rising Pillar, and stretching his arms. "Kyo-4 by BAL" This Kyo is mostly an earth user. If anyone finds more differences, let me know.Ĥ. However FF3 did reveal a Touhou Project character within his sprites, though I've never seen it used in game. "Another Kyo-0 by sorenari" I'm not sure what the difference is between this edit and Kyo-0, other then having a slightly darker color scheme. His AI is pretty tough, and he fills the roll of a midboss quite well. He has the specials of both Kyo-1, Kyo-2, and the edit, Kyo Clone 10 (see below). "Kyo-0 by sorenari" A fusion of both Kyo-1, and Kyo-2, and the "prototype" of all Kyo clones. I'd pass on this one, but try him if you like.Ģ. It doesn't attack, but will absorb blows from the opponent, as of such it can be annoying. He does have a glitch were when the round starts he leaves behind a clone of himself. He was most likely made to be just a simple clone of Kyo. "Another Kyo by Jin" This edit retains the usual moveset, specials and hypers as the original.















Kyo kof 13